Messages : 1234 Date d'inscription : 19/07/2010 Age : 43
Sujet: Re: The Age Of Decadence Mer 15 Aoû - 0:44
Le "online" m'intéresse beaucoup moins. Par contre, quand tu auras "returns", je l'essayerai bien.
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Jeu 16 Aoû - 14:11
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Lun 20 Aoû - 14:00
Divinity : Original Sin, by Larian Studios. Présentation Gamescom 2012.
La présentation de l'E3, p-ê plus complète et avec une petite interview, pour ceux qui aiment bien l'anglais...
A part ça : les persos qui peuvent être en désaccords dans les dialogues de résolution des quêtes + friendly fire !? J'pense qu'il va falloir qu'on joue ce jeu à mort en coop... (Et l'éditeur s'annonce prometteur aussi... P-ê un vrai successeur à la grande époque de WON !!!)
628 Glorieux Roi-Archevêque
Messages : 762 Date d'inscription : 27/09/2011 Localisation : La question n'est pas où mais plutôt quand.
Sujet: Re: The Age Of Decadence Lun 20 Aoû - 18:03
Wéé !
Discremen Philippus Grosbillus
Messages : 1234 Date d'inscription : 19/07/2010 Age : 43
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Jeu 30 Aoû - 21:01
Quelqu'un veut jouer à un truc glauque ?
Parait que c'est pas si mal... Pour les fans de Diablo (1&2) mon avis. Bah, ça coute rien de s'inscrire pour la bêta.
Aidoneus subscribed.
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: The Age Of Decadence Jeu 30 Aoû - 21:12
Inscrit
Discremen Philippus Grosbillus
Messages : 1234 Date d'inscription : 19/07/2010 Age : 43
Sujet: Re: The Age Of Decadence Ven 31 Aoû - 2:58
Pas convaincu par les vidéos. ça semble être un hack and slash, c'est pas ma tasse de thé.
Je viens de voir un jeu qui doit sortir prochainement qui semble intéressant au niveau du scénario, de l'ambiance et des possibilités de jeu, même si c'est pas un jeu indépendant : http://watchdogs.ubi.com/watchdogsgame/en-gb/home/index.aspx
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Ven 31 Aoû - 20:49
Vous pouvez aider (ou pas) Age of Decadence
et Expeditions : Conquistador
à être publiés sur Steam en faisant clic-clic-clic sur les liens qui suivent !
(Faut avoir un fuckin' compte Steam évidemment...)
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: The Age Of Decadence Sam 1 Sep - 14:25
J'ai voté positivement et mis dans mes favoris mais dans les commentaires il à l'air d'être bien reçu c'est bon signe.
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Lun 3 Sep - 22:24
Un extrait très encourageant de la chronique de "Conquistador" sur Rock, Paper, Shotgun :
"Although it’s a fairly attractive turn-based tactical game already, the polish is all in the writing. I was genuinely surprised by how much I became invested in the characters and plotlines and it’s not just because the setting is impressively captured and less well-trodden than elven forests and dwarven mines. There’s a willingness to engage with the conflicts of the time and place, particularly the struggle between the strictures of faith and culture, and the freedom of being far from the watching eye of court and crown. This plays out in branching dialogues and missions that allow the player to define their own character as well as that of their followers.
An open-minded doctor might not be particularly happy if you gleefully massacre every native you meet, while a hunter with a belief in the superiority of his race and creed might be annoyed by your lead if you decide that all those who are different aren’t necessarily fit to be slaughtered. That said, the dialogue isn’t heavy-handed and moral choices don’t flash onto the screen. There’s no bar fluctuating between Cortes and ConquistaDora The Explorer. There are loads of well-written characters though and decisions made in conversation and elsewhere that have an impact on the flow of the campaign."
Plus que 9j avant la bêta : yéééé !
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: The Age Of Decadence Lun 3 Sep - 23:47
Ca à l'air bien sur le papier maintenant faut voir en jeux ^^
Soit 2013 est l'année du MAJESTIC renouveau, soit va y avoir des déçus...
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Mar 11 Sep - 11:28
???
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: The Age Of Decadence Mar 11 Sep - 13:11
Open beta pour patch of exile dans 3 jours
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Mar 11 Sep - 16:43
Ah ben ça valait la peine de s'inscrire pour une invit' à la bêta fermée... Bah, ce sera l'occasion de tester, on entend de plus en plus de choses positives à son sujet on ze interwebz...
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: The Age Of Decadence Mar 11 Sep - 16:44
Yep on va avoir un week end bien chargé
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Ven 14 Sep - 23:05
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Mer 19 Sep - 11:23
'XPLOSIUNS !
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Jeu 20 Sep - 22:23
Project Update #5: Update #5 - Souls, Technology, and Adventuring Companies Posted by Obsidian Entertainment
Developing setting and atmosphere are very important to us at Obsidian. We try to build worlds that are believable even when they are fantastic. To do that, we strive to create people, cultures, and conflicts that are both strongly defined and heavily interconnected. In observing community discussion about the game, we've noted two recurring requests for more detail: on the nature of souls and on the level of this world's technology. This update deals less with culture details and more specifically with those two topics since they are fundamental to the way the world works. There's also some information at the end about a new $5,000 backer tier we're excited to introduce. Thanks for reading!
N.B.: I know I said I'd talk about mechanics today. I forgot that I had already said I'd talk about technology earlier. Sorry! The next update I do will talk about non-combat skills the nature of classes in Project Eternity.
Souls
As we hinted at in our pitch videos, souls are A Big Deal in Project Eternity's world. The mortal world has not unlocked all of the secrets of how souls "work" and differing schools of metaphysical philosophy can be found in virtually every culture. What is known is that sapient souls move through an endless cycle of waking life and purgatorial slumber among the gods. Often this slumber lasts for years of "real" time, but occasionally it is brief, with a soul immediately moving on to a new life.
Far from being a flawless process, souls are subject to "fracturing" over generations, transforming in myriad ways, and not quite... working right. Some cultures and individuals place a high value on "strong" souls, souls with a "pure" lineage, "awakened" souls that remember past lives, "traveled" souls that have drifted through the divine realms, or those that co-exist with other souls in one body. However, the opposite is also true, resulting in negative discrimination and sometimes outright violence.
Through a variety of techniques (e.g. martial training, meditation, ritualistic evocation, mortification of the flesh), some individuals are able to draw upon the energy of their soul to accomplish extraordinary feats. These abilities range from the mundanely superhuman to the explosively magical. Having a strong soul seems to make this easier, but sometimes even people with fragmented souls are able to accomplish the extraordinary. The individual's body seems to act as a conduit and battery for this power, drawing in replenishment from seemingly omnipresent "fields" of unbound spiritual energy in the world around them.
Thinkers, spiritualists, and scientists of the world have theorized for thousands of years about the nature and purpose of this process, but others have turned to prayer for answer. Rather than illuminate the presumed higher purpose of this cycle, the gods have obfuscated the truth, at times spreading cosmological lies, pitting believers and empowered chosen agents against each other, and tacitly approving the prejudices of their followers to maintain power.
Whatever the fundamental nature of mortal souls is, the people of the world accept the reality of what they have observed: that all mortal bodies contain perceptible energy bound to the individual, and that once they die, their energy will move forward in the eternal cycle that they are all a part of -- that as far as they know, they have always been a part of.
Technology
The cultures of Project Eternity are in a variety of different technological states. Though some remote civilizations are still in the equivalent of Earth's Stone Age or Bronze Age, most large civilizations are in the equivalent of Earth's high or late Middle Ages. The most aggressive and powerful civilizations are in the early stages of what would be our early modern period, technologically, even if they are not culturally undergoing "Renaissance"-style changes. For most large civilizations, this means that all of the core arms and armor of medieval warfare have reached a high level of development: full suits of articulated plate armor, a variety of military swords, war hammers, polearms, longbows, crossbows, and advanced siege weaponry. Architecturally, these cultures also employ technologies found in Earth's Gothic structures, allowing them to create towering vertical structures.
The most recent technologies seeing use in the world are ocean-going carrack-style ships and black powder firearms (notably absent: the printing press). Cultures with large navies and mercantile traffic are exploring the world, which has led to contact with previously-unknown lands and societies and settlement in new lands. Despite their intense drive, these explorers have been restricted from aggressive long-range exploration by monstrous sea creatures that pose a lethal, seemingly insurmountable threat to even the stoutest, most well-armed ships.
Black powder firearms are of the single-shot wheellock variety. Largely considered complex curiosities, these weapons are not employed extensively by military forces. Their long reload times are considered a liability in battles against foes that are too monstrous to drop with a single volley, foes that fly or move at high speed, and foes that have the power of invisibility. Despite this, some individuals do employ firearms for one specific purpose: close range penetration of the arcane veil, a standard magical defense employed by wizards. The arcane veil is powerful, but it does not react well to the high-velocity projectiles generated by arquebuses and handguns. As a result, more wizards who previously relied on the veil and similar abjurations have turned to traditional armor for additional defense.
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: The Age Of Decadence Ven 21 Sep - 11:48
Moi pour Dishonnored j'espère que ce sera plus comme un bloodline qu'un assassin's creed. Parcque là on à juste vu un panel de compétences et pas différents moyen autre que le combat pour y parvenir.
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: The Age Of Decadence Ven 21 Sep - 12:47
C'est pas un rpg Dishonored, plus un Assassin's Creed-like je crois... Ça pourrait être valable hein, mais bon...