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 The Age Of Decadence

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Philippus Grosbillus
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Messages : 1234
Date d'inscription : 19/07/2010
Age : 43

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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMer 15 Aoû - 0:44

Le "online" m'intéresse beaucoup moins. Par contre, quand tu auras "returns", je l'essayerai bien.
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeJeu 16 Aoû - 14:11

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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeLun 20 Aoû - 14:00

Divinity : Original Sin, by Larian Studios. Présentation Gamescom 2012.



La présentation de l'E3, p-ê plus complète et avec une petite interview, pour ceux qui aiment bien l'anglais...



A part ça : les persos qui peuvent être en désaccords dans les dialogues de résolution des quêtes + friendly fire !? J'pense qu'il va falloir qu'on joue ce jeu à mort en coop... (Et l'éditeur s'annonce prometteur aussi... P-ê un vrai successeur à la grande époque de WON !!!)
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeLun 20 Aoû - 18:03

Wéé !
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMer 29 Aoû - 0:57

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Philippus Grosbillus
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Messages : 1234
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMer 29 Aoû - 1:54

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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeJeu 30 Aoû - 21:01

Quelqu'un veut jouer à un truc glauque ?





Parait que c'est pas si mal... Pour les fans de Diablo (1&2) mon avis. Bah, ça coute rien de s'inscrire pour la bêta.

Aidoneus subscribed.
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Octave
Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeJeu 30 Aoû - 21:12

Inscrit
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Philippus Grosbillus
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Messages : 1234
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Age : 43

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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeVen 31 Aoû - 2:58

Pas convaincu par les vidéos. ça semble être un hack and slash, c'est pas ma tasse de thé.

Je viens de voir un jeu qui doit sortir prochainement qui semble intéressant au niveau du scénario, de l'ambiance et des possibilités de jeu, même si c'est pas un jeu indépendant :
http://watchdogs.ubi.com/watchdogsgame/en-gb/home/index.aspx
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Aidoneus
Philippus Grosbillus
Aidoneus


Messages : 3412
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeVen 31 Aoû - 20:49

Vous pouvez aider (ou pas) Age of Decadence




et Expeditions : Conquistador

The Age Of Decadence - Page 2 637x358

à être publiés sur Steam en faisant clic-clic-clic sur les liens qui suivent !

http://steamcommunity.com/sharedfiles/filedetails/?id=93102452&searchtext=

http://steamcommunity.com/sharedfiles/filedetails/?id=93060491&searchtext=

(Faut avoir un fuckin' compte Steam évidemment...)
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Octave
Philippus Grosbillus
Octave


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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeSam 1 Sep - 14:25

J'ai voté positivement et mis dans mes favoris mais dans les commentaires il à l'air d'être bien reçu c'est bon signe.
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeLun 3 Sep - 22:24

Un extrait très encourageant de la chronique de "Conquistador" sur Rock, Paper, Shotgun :

"Although it’s a fairly attractive turn-based tactical game already, the
polish is all in the writing. I was genuinely surprised by how much I
became invested in the characters and plotlines and it’s not just
because the setting is impressively captured and less well-trodden than
elven forests and dwarven mines. There’s a willingness to engage with
the conflicts of the time and place, particularly the struggle between
the strictures of faith and culture, and the freedom of being far from
the watching eye of court and crown. This plays out in branching
dialogues and missions that allow the player to define their own
character as well as that of their followers.

An open-minded doctor might not be particularly happy if you gleefully
massacre every native you meet, while a hunter with a belief in the
superiority of his race and creed might be annoyed by your lead if you
decide that all those who are different aren’t necessarily fit to be
slaughtered. That said, the dialogue isn’t heavy-handed and moral
choices don’t flash onto the screen. There’s no bar fluctuating between
Cortes and ConquistaDora The Explorer. There are loads of well-written
characters though and decisions made in conversation and elsewhere that
have an impact on the flow of the campaign."

Plus que 9j avant la bêta : yéééé ! cheers
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Octave
Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeLun 3 Sep - 23:47

cheers

Ca à l'air bien sur le papier maintenant faut voir en jeux ^^
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root
Admin
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Messages : 302
Date d'inscription : 02/07/2010

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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMar 4 Sep - 21:05

http://www.chaos-chronicles.com/

Soit 2013 est l'année du MAJESTIC renouveau, soit va y avoir des déçus... scratch
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https://arsmagica.forumgratuit.be
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMar 11 Sep - 11:28

The Age Of Decadence - Page 2 Obsidi10


???
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMar 11 Sep - 13:11

Open beta pour patch of exile dans 3 jours
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Aidoneus
Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMar 11 Sep - 16:43

Ah ben ça valait la peine de s'inscrire pour une invit' à la bêta fermée... Bah, ce sera l'occasion de tester, on entend de plus en plus de choses positives à son sujet on ze interwebz...
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMar 11 Sep - 16:44

Yep on va avoir un week end bien chargé
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeVen 14 Sep - 23:05

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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeLun 17 Sep - 13:41

The Age Of Decadence - Page 2 Project-eternstlr2

STEAMPUNK !

The Age Of Decadence - Page 2 Yeeahh
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Philippus Grosbillus
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Messages : 1234
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMer 19 Sep - 5:16

Nouveau jeu, pour décembre, chez Bethesda. Je ne sais pas trop ce qu'il vaudra mais l'univers à l'air sympa et STEAMPUNK ! comme dirait Arnaud.

https://www.youtube.com/watch?v=OwFJEJw7jSI

Gameplay :
https://www.youtube.com/watch?v=CigcuZwnYL0&feature=relmfu
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeMer 19 Sep - 11:23

'XPLOSIUNS ! Cool
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Philippus Grosbillus
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeJeu 20 Sep - 22:23

Project Update #5: Update #5 - Souls, Technology, and Adventuring Companies
Posted by Obsidian Entertainment

Developing setting and atmosphere are very important to us at Obsidian. We try to build worlds that are believable even when they are fantastic. To do that, we strive to create people, cultures, and conflicts that are both strongly defined and heavily interconnected. In observing community discussion about the game, we've noted two recurring requests for more detail: on the nature of souls and on the level of this world's technology. This update deals less with culture details and more specifically with those two topics since they are fundamental to the way the world works. There's also some information at the end about a new $5,000 backer tier we're excited to introduce. Thanks for reading!

N.B.: I know I said I'd talk about mechanics today. I forgot that I had already said I'd talk about technology earlier. Sorry! The next update I do will talk about non-combat skills the nature of classes in Project Eternity.

Souls

As we hinted at in our pitch videos, souls are A Big Deal in Project Eternity's world. The mortal world has not unlocked all of the secrets of how souls "work" and differing schools of metaphysical philosophy can be found in virtually every culture. What is known is that sapient souls move through an endless cycle of waking life and purgatorial slumber among the gods. Often this slumber lasts for years of "real" time, but occasionally it is brief, with a soul immediately moving on to a new life.

Far from being a flawless process, souls are subject to "fracturing" over generations, transforming in myriad ways, and not quite... working right. Some cultures and individuals place a high value on "strong" souls, souls with a "pure" lineage, "awakened" souls that remember past lives, "traveled" souls that have drifted through the divine realms, or those that co-exist with other souls in one body. However, the opposite is also true, resulting in negative discrimination and sometimes outright violence.

Through a variety of techniques (e.g. martial training, meditation, ritualistic evocation, mortification of the flesh), some individuals are able to draw upon the energy of their soul to accomplish extraordinary feats. These abilities range from the mundanely superhuman to the explosively magical. Having a strong soul seems to make this easier, but sometimes even people with fragmented souls are able to accomplish the extraordinary. The individual's body seems to act as a conduit and battery for this power, drawing in replenishment from seemingly omnipresent "fields" of unbound spiritual energy in the world around them.

Thinkers, spiritualists, and scientists of the world have theorized for thousands of years about the nature and purpose of this process, but others have turned to prayer for answer. Rather than illuminate the presumed higher purpose of this cycle, the gods have obfuscated the truth, at times spreading cosmological lies, pitting believers and empowered chosen agents against each other, and tacitly approving the prejudices of their followers to maintain power.

Whatever the fundamental nature of mortal souls is, the people of the world accept the reality of what they have observed: that all mortal bodies contain perceptible energy bound to the individual, and that once they die, their energy will move forward in the eternal cycle that they are all a part of -- that as far as they know, they have always been a part of.

Technology

The cultures of Project Eternity are in a variety of different technological states. Though some remote civilizations are still in the equivalent of Earth's Stone Age or Bronze Age, most large civilizations are in the equivalent of Earth's high or late Middle Ages. The most aggressive and powerful civilizations are in the early stages of what would be our early modern period, technologically, even if they are not culturally undergoing "Renaissance"-style changes.
For most large civilizations, this means that all of the core arms and armor of medieval warfare have reached a high level of development: full suits of articulated plate armor, a variety of military swords, war hammers, polearms, longbows, crossbows, and advanced siege weaponry. Architecturally, these cultures also employ technologies found in Earth's Gothic structures, allowing them to create towering vertical structures.

The most recent technologies seeing use in the world are ocean-going carrack-style ships and black powder firearms (notably absent: the printing press). Cultures with large navies and mercantile traffic are exploring the world, which has led to contact with previously-unknown lands and societies and settlement in new lands. Despite their intense drive, these explorers have been restricted from aggressive long-range exploration by monstrous sea creatures that pose a lethal, seemingly insurmountable threat to even the stoutest, most well-armed ships.

Black powder firearms are of the single-shot wheellock variety. Largely considered complex curiosities, these weapons are not employed extensively by military forces. Their long reload times are considered a liability in battles against foes that are too monstrous to drop with a single volley, foes that fly or move at high speed, and foes that have the power of invisibility. Despite this, some individuals do employ firearms for one specific purpose: close range penetration of the arcane veil, a standard magical defense employed by wizards. The arcane veil is powerful, but it does not react well to the high-velocity projectiles generated by arquebuses and handguns. As a result, more wizards who previously relied on the veil and similar abjurations have turned to traditional armor for additional defense.

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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeVen 21 Sep - 11:48

Moi pour Dishonnored j'espère que ce sera plus comme un bloodline qu'un assassin's creed. Parcque là on à juste vu un panel de compétences et pas différents moyen autre que le combat pour y parvenir.
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MessageSujet: Re: The Age Of Decadence   The Age Of Decadence - Page 2 I_icon_minitimeVen 21 Sep - 12:47

C'est pas un rpg Dishonored, plus un Assassin's Creed-like je crois...
Ça pourrait être valable hein, mais bon...
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