Sujet: Re: Divinity : Original Sin Jeu 3 Juil - 6:07
Ouaip. Perso, ça me gêne pas d'entamer 2 parties différentes...
Das Admin
Messages : 2940 Date d'inscription : 23/01/2011 Age : 39
Sujet: Re: Divinity : Original Sin Jeu 3 Juil - 6:19
Une chevaleresque et une Badass ^^ Si ça ne te gêne pas, on se voit vendredi alors ! A demain monsieur Leblanc !
root Admin
Messages : 302 Date d'inscription : 02/07/2010
Sujet: Re: Divinity : Original Sin Jeu 3 Juil - 11:22
Cool. Je sais pas si on sera très chevaleresque avec Ju... mais on peut reprendre notre attitutde "meurtre mort détruire", clair !
root Admin
Messages : 302 Date d'inscription : 02/07/2010
Sujet: Re: Divinity : Original Sin Jeu 3 Juil - 20:25
Wouhou, coop à 4 : active !
Steam a écrit:
ntroduction This short noob-proof guide illustrates the modification of the main campaign of Divinity: Original Sin to support 4 player co-operation without the use of The Divinity Engine.
The campaign was (probably) originally planned to support 4 players, but this was later changed to only 2-player co-op. The reason for this was that the two extra players would only control the henchmen that have no influence to the story or the co-operative dialogue and they would probably feel left out of the game. Larian said, however, that the main campaign could be modified to support 4-player co-operation, but the Divinity Engine doesn't allow the modification of the main campaign (at least in its current beta state) and doesn't support packing or unpacking of the game files. This is the main reason I'm doing this guide, to instruct how to modify the files without the use of The Divinity Engine.
NOTES
- If a patch replaces the Main.pak file (the file to be modded), obviously the editing has to be done again!
- The game host is the only one that has to do the modding, the joining players don't have to do the editing!
- There might be some bugs concerning the 4-player co-op, so this is all pretty untested.
- You obviously have to have characters (henchmen) to assign to all the players on the server. Step 1. Required software The only piece of software you need is a hex editor. There are dozens of these on the internet and they're all fine.
If you don't have a hex editor, you can download the freeware hex editor XVI32 here: http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm Step 2. Opening the file with a hex editor First of all, open the hex editor from a shortcut or the main .exe file and keep it open in the background. Next, Locate Divinity: Original Sin's game directory. Go to Steam's library -> right-click on Divinity: Original Sin -> Properties... -> Local Files -tab -> Browse Local Files...
(The following instructions are specifically for XVI32, but probably work just as well for other hex editors)
Open the folder named Data and drag-and-drop 'Main.pak' -file into the hex editor window. The hex editor starts to read the file. Main.pak file is a big one, so it may take a while.
The file in the window looks like this. Step 3. Finding the data to edit Press Ctrl + F. The search window should open. Click on the Text string -radio button to search by text. Copy and paste the following into the search box: attribute id="NumPlayers" .Press OK.
This search should bring you to the point where the main campaign's meta.lsx -file is located in the .pak file. Since the file is unencrypted, it can easily be modded with a hex editor.
The location should look like this. Note that the hex address can be different! Step 4. The actual modification Following the searched string, in the right-hand side, you should see a text like this: value="2" . .This is the player count of the campaign. Change the value by clicking on the '2' and replacing it with '4'.
Like so.
Save the file, close the hex editor and you're done! The main campaign is now enabled for jolly 4 player co-operation!
If you did everything correctly, the in-game multiplayer connections menu should look like this. Note the three slots on the bottom.
Das Admin
Messages : 2940 Date d'inscription : 23/01/2011 Age : 39
Sujet: Re: Divinity : Original Sin Ven 4 Juil - 7:17
Cool ça, mais ça ne risque pas de déséquilibrer le jeu ? Je suis curieux de voir les interactions de dialogue entre perso...
root Admin
Messages : 302 Date d'inscription : 02/07/2010
Sujet: Re: Divinity : Original Sin Lun 7 Juil - 20:30
Dans notre partie en cours avec Ju, on a eu quelques soucis avec la Goule du Phare (nous a poutré la tronche 2 fois, mais bon, on joue qu'avec 2 persos...)
Apparemment, voici la bonne stratégie pour soloter le bazar *léger spoil...* :
télékinésie + fufu + barils d'huile = WIN !
Das Admin
Messages : 2940 Date d'inscription : 23/01/2011 Age : 39
Sujet: Re: Divinity : Original Sin Mar 8 Juil - 8:30
one shoot mouahaha !
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: Divinity : Original Sin Jeu 7 Aoû - 23:28
Il y a moyen de l'avoir en matérialisé autrement qu'en ayant participé à la campagne kickstarter. J'ai l'ai acheté aujourd'hui à la fnac Yeeehaaaaaaaaaaa
Das Admin
Messages : 2940 Date d'inscription : 23/01/2011 Age : 39
Sujet: Re: Divinity : Original Sin Ven 8 Aoû - 9:51
merci capitaine obvious
Octave Philippus Grosbillus
Messages : 1165 Date d'inscription : 13/07/2010
Sujet: Re: Divinity : Original Sin Ven 8 Aoû - 16:46
ouais sauf que j'ai demandé à Chris j'ai cru comprendre que il n'y avait que kickstarter pour avoir une version matérialisée. Et puis sur 3 magasins j'en ait trouvé que dans un.
Aidoneus Philippus Grosbillus
Messages : 3412 Date d'inscription : 03/07/2010 Localisation : Americas
Sujet: Re: Divinity : Original Sin Mer 17 Déc - 20:22